Blog
Announcements and engineering notes from the PocketJS team.
Time Travel over a USB Cable: PocketJS DevTools
A component inspector that highlights on the PSP's physical screen, pause/step for the whole world, a REPL into the handheld — and time-travel debugging where a session is two bytes per frame, carried over PSPLINK, the homebrew scene's answer to the GDB remote stub.
Read post →Baking Motion into PocketJS: Keyframes, Arcs, and a 3D Pipeline
The style table learns motion: compile-time keyframe timelines, an animatable stroke-arc primitive, and a painter-sorted 3D pipeline — plus the four hardware performance lessons a one-to-one port of yui540's motion studies forced out of the engine.
Read post →Introducing PocketJS
Real Solid and Vue Vapor components, a compile-time Tailwind design system, and 60 FPS native animation on a 2004 handheld — inside 8 MB. What PocketJS is, and what's actually new in it.
Read post →